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46

// PUBLIC GAMING INTERNATIONAL // May/June 2016

PUBLIC GAMING

INTERVIEWS

Kevin

ANDERSON

Vice President, Sales and Business Development, EMEA

Scientific Games Lottery

PGRI Introduction:

In his 33-year career in the lottery and gaming indus-

try, Kevin Anderson has covered a great deal of ground professionally and

geographically. Anderson, vice president of sales and business development

EMEA at Scientific Games Lottery, a division of Scientific Games Corpora-

tion, oversees sales for a vast area of the globe stretching from Europe to

the Middle East and Africa, and he serves as global head of sports betting.

In that time he has managed lotteries in Latin America, spent six years in

Greece running sports betting for OPAP, and led the company’s joint venture

with Française des Jeux in France. We spoke with Kevin about product con-

vergence—currently a hot topic in the industry—and how Scientific Games is

providing innovative solutions to help lotteries serve the needs of consumers

across all gaming entertainment categories.

well as delivery channels. Another important

benefit from the acquisitions is scale—we are

bringing the best and most exciting licensed

properties to our clients in many sectors.

How have your lottery customers and consum-

ers benefited from the company’s expansion?

K. Anderson:

Scientific Games has more

focus on R&D than ever before. We have

centralized, larger and more diverse resources.

We have more innovation and creativity hap-

pening across the company. And we can pro-

vide more value and engagement for players.

In our development work, we are looking at

the overall player experience and how much

value we are giving players by extending game

play, offering cash and experiential prizes,

even virtual prizes and social sharing oppor-

tunities. We have found that the deeper the

consumer engagement, the greater the ben-

efit to the lottery and its stakeholders.

The gaming sector is extremely focused

on player retention, so we do everything we

can to make sure that the player journey is

satisfying and entertaining. Also, you hear

a lot about “big data” in our industry, actu-

ally in every industry. Business intelligence,

along with Scientific Games’ ability to

transform our global insights into products,

is key to innovating programs and products

that ensure our lottery customers’ success.

Paul Jason, PGRI:

How has the expansion of Scientific Games through the acquisitions of

Bally and WMS changed the company’s lottery innovation? 

Kevin Anderson:

We now have a 360-degree view of the player and the global gam-

ing environment. My interactive and gaming colleagues at Scientific Games help me

think about what’s important to Europe’s gaming consumers, retailers and operators of

today and tomorrow. Coming together as one, large omni-channel company has given us

a new perspective. We now look at software and systems architecture in a new and more

complete way. We are developing technology for our customers that’s more flexible and

agile. We are creating faster solutions that can accommodate the continuous changes that

regulation and competition bring.

The mergers have driven Scientific Games’ innovation in systems solutions, content and

services that are more closely alignment with requirements of the European marketplace,

where gaming convergence has happened sooner than in other regions. We are architecting

gaming systems that are easier to implement, more cost effective to operate, and most im-

portantly, able to accommodate third-party products and services with minimal disruption.

Content remains very relevant. Scientific Games is well known for our game design capabil-

ities, and we now have four content development studios that focus on gaming consumers as

European Perspective:

Scientific Games’ 360 Degree View of the Player