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48

// PUBLIC GAMING INTERNATIONAL // May/June 2016

A Refreshed Product Portfolio and

Retailer Base Leads to Skyrocketing

Instant Ticket Sales in Poland

Totalizator Sportowy and IGT worked together to leverage IGT’s Six Pillars of Instant

Ticket Success to rebrand and rebuild the Lottery’s instant ticket product offering and

retailer base in Poland, driving sales to heights TS had never previously seen

As the world’s leading lottery supplier, the global leader in lottery

management contracts, and the operator of the world’s largest

instants program – Gratta e Vinci, in Italy – IGT has accumulated

a wide range of experience helping its customers grow their instant

ticket businesses through the years. This work has allowed IGT to

identify six key success factors for instant ticket sales growth.

One customer IGT worked with to implement growth strategies

across some of these pillars is Totalizator Sportowy, the Lottery

operator in Poland.

Situation

In 2006, Totalizator Sportowy’s (TS) instant ticket sales had fallen

for the third consecutive year. Sales had been fairly consistent

during the beginning of millennium, but in 2004, began to descend

at a worrisome rate. By 2006, instant ticket sales had fallen to 56

million PLN, or 60% less than 2003 sales levels. As sales continued

to drop sharply, TS partnered with IGT to institute a retailer

development strategy to turn around that trend.

The Strategy

TS worked with IGT to develop a plan to counter this sales decline.

The first was a disciplined product strategy to develop new games

and play styles while also introducing higher price point games. In

addition, TS and IGT developed a plan to breathe new life into the

instant ticket retailer network through:

Retailer expansion.

Introduction of Lottery vending machines.

Retailer optimization.

Rebranding and redesign of point of sale area.

Product Portfolio Modifications

TS worked with IGT to implement a range of initiatives to put a

better product in the hands of its players. These initiatives included:

Increasing price points strategically from 1 and 2 zloty games

to 3, 5, 10 and 20 zloty games. This introduction was done

strategically, as each price point introduction was established

before another was introduced.

Launching extended play games across multiple price points

including 3, 5 and 10 zloty.

Launching families of games including Win for Life, Cash,

Multiplier, and Good Life.

Increasing game launch cycles.

Optimizing prize structures based on key industry metrics and

differentiated payouts by price points.

Optimizing game plans with varied themes and play

mechanics.

Improving the planning process by planning games early

enough for regulatory approval and printing production

logistics to create and maintain an 18-month rolling plan.

These initiatives were also implemented with logistical

considerations such as adjustments to print quantities, to be certain

of timely sell-through and inventory control. As these changes

were made to the product and logistics, a tremendous amount of

work was being done on the retailer side as well.