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54

// PUBLIC GAMING INTERNATIONAL // May/June 2016

“Whatever you do, do it well. Do it so well that when people see you do

it they will want to come back and see you do it again and they will want

to bring others,”

said Walt Disney back in the day and in that way he

had successfully risen the importance of experiences over the simple

“consumption” of products before anyone else was ever aware of them.

If one was offered the opportunity to interview major lottery

winners around the world throughout time, they would most prob-

ably talk more about the experience of winning and less about the

prize they actually received. This does not mean of course that the

prize would be overlooked, after all it is a bliss, a financial relief and

sometimes even a life-changing thing. Nevertheless, lottery winners

would eventually talk about the thrilling feel and the excitement

of winning. The place and moment when they first found out, the

way they shared the news with their loved ones and the kind of cel-

ebration they chose to hold, would probably be what actually mat-

ters the most. Once the dust has settled, players always remember

their winning moments as unique and exceptional. Imagine now

the impact on the players’ experience, if we were able to stimulate

and bring out a small piece of these feelings and excitement, from

the winning moment to the game as a whole.

Our industry, as the entire market shifted its focus from product-

driven strategies to experience-oriented ones, was bound to follow.

The services’ section made the first baby steps towards the new

trend, and fast-consuming goods tried to keep up, but it was the

Lottery world that seemed destined for even greater things, as it was

already blessed with that special gaming sparkle and anticipation of

joy, being at the same time committed to embrace and enhance the

global principles of responsible gaming. Therefore, what have we

missed? Why haven’t we already thrived in the world of experiences?

Steve Jobs said that

“you’ve got to start with the customer experience

and work back towards the technology—not the other way around”

in

order to succeed in this area. Lotteries, operators, systems designers,

platform developers, game providers and governments have all spent

countless resources, hours of hard work and research in order to create

complete and robust products, trustworthy platforms, stable systems,

rewarding responsible games. And we all performed remarkably. But

somewhere along the way, we may have underestimated the perceived

value of customers’ experience and the fact that, in many occasions,

they have raised the bar significantly in terms of expected outcome.

We definitely respected all existing regulatory restrictions and safe-

guarded our faith and trust in the traditional ways of operation but

have we truly shown excellence in listening to customer’s voice?

In INTRALOT, we have carried out extensive research on vari-

ous groups of players and platform users (originating from different

markets) in order to gather the insights required and ultimately

create a perfect solution. We combined our findings with our deep

knowledge and experience of the lottery industry and today, we are

proud to present INTRALOT Canvas

.

Canvas

is an all-in-one platform, designed to offer centralized

management of multiple game verticals and focus on providing a

personalized and consistent User Experience (UX) across all sales

channels, both online and retail, to the players.

By listening closely to the pulse of the gaming market, Canvas

be-

came the ultimate tool to serve a state-of-the-art gaming experience to

all audiences, specifically designed to provide various gaming content

to multi-channel solutions with exceptional cost and time efficiency.

For the design of Canvas

, INTRALOT has deconstructed its

25-years of managing multiple operations, gathered every single

issue ever addressed and had it included in the platform. Informa-

tion is gathered through research and a continuously updated and

a

canvas

full of opportunities

TIME TO MEET YOUR PLAYERS

By Christina Boubalou & Dimitrios Kakkos

Whatever you do, do it well.

Do it so well that when

people see you do it they will

want to come back and

see you do it again and they will

want to bring others

—Walt Disney