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56

// PUBLIC GAMING INTERNATIONAL // May/June 2016

Bryndís Hrafnkelsdóttir Interview

continued from page 19

B. Hrafnkelsdóttir:

While our offer of

products continues to remain unchanged

and we are unable to use the Internet as

a distribution channel for our products,

I can’t imagine there will be any major

changes to the current mix.  I’m most sat-

isfied, however, when we manage to show

an increase in the class lottery because

when I first started working at the UIL

in 2010 the attitude towards that product

was that it was slowly but surely fading

and that the Net would take over.  Nei-

ther has happened. Once we get an op-

portunity to sell our products on the Net,

I expect the percentage of scratch cards in

particular will increase.

Do you think there are over-laps in the player-

ship of traditional lottery games and “other”

games like VLT’s?  

B. Hrafnkelsdóttir:

We don’t keep

track of the customers who play VLT’s so

we can’t make any statements in that re-

gard, but we consider that the vast majority

of our class lottery customers who hold an

average of 2.1 tickets do not play VLT’s,

but on the other hand it is quite possible

that those who play VLT’s also own a num-

ber of class lottery tickets.

How challenging is it to combine a growth

agenda with UIL’s dedication to the princi-

ples of Responsible Gaming?

B. Hrafnkelsdóttir:

We do not think of

that as a trade-off. Our statutory role places

a great responsibility on our shoulders and

the UIL has always placed an emphasis on

credibility and responsible activities. My

predecessor, Brynjólfur Sigurðsson, took

the initiative to commission the Psychology

Department of the University of Iceland to

conduct research on gaming problems and

gambling addiction to increase our knowl-

edge and understanding of the issues. The

first study was conducted in 2004 and then

again later in 2007 and 2011. A new study

will be conducted in 2017. We have sup-

ported the National Centre of Addiction

Medicine (SÁÁ) both through funding

and prevention work. We are, among other

things, participants in a Scandinavian joint

forum on Responsible Gaming and in col-

laboration with two other Icelandic lotter-

ies, Íslandsspil and Íslensk Getspá, we run

a website to promote responsible playing.

Moreover, the UIL has been certified by the

European Lotteries association for Respon-

sible Gaming, first in 2012 and then re-

newed at the beginning of 2015.  We have

also been certified by the World Lottery

Association in 2015. Responsible Gaming

will always be a top priority for the UIL.

But it can also be restrictive to run activi-

ties that are subject to licences. For example,

we are not able to work on our natural de-

velopment as much as we would like. But

we certainly have not remained idle and,

over the past quarters, we have been work-

ing on enhancements which are aimed at re-

vising and streamlining all our working pro-

cedures, in addition to making the necessary

adjustments to our IT systems. Our goal is

to boost the efficiency of our management,

enhance services and increase security, both

internally and externally, and enhance the

overall player experience. Slowly but surely,

this has produced cost-savings in our man-

agement so that now we are achieving better

results with a leaner staff. We are not by any

means finished and still see great opportuni-

ties that we are working on.

experiences. What lottery would not wel-

come this type of technology, which brings

lottery games to consumers and turns them

into players because it’s at just the right time,

in just the right place, and at just the mo-

ment when they are most likely to play?

What’s your message to lotteries struggling

to make sense of this new consumer world?

D. Harkin:

At IGT our first priority is to

listen to our customers and ensure that we

understand exactly what their issues are and

what they need from us. Everyone needs a

partner that understands today’s evolving

technology and develops solutions from an

operator and consumer perspective. IGT

is also an experienced Lottery operator it-

self in multiple jurisdictions, serving the

full spectrum of game content offerings

through solutions at the forefront of these

evolutions. So we recognise the challenges

and opportunities that lotteries face and are

able to ensure market readiness—whenever

that may be required.

Ultimately, the player stands at the cen-

tre of this change. Technology is meeting

the players’ expectations for a frictionless

experience where needs are anticipated

and every interaction is personalized. We’re

proud to say we’ve built Aurora with the

architecture to achieve this, enabling more

consumers to become players, whilst en-

suring retailers and lotteries can meet the

exciting and demanding needs of our new

consumer world. Now I am off to see what

my phone wants me to do next!

Declan Harkin Interview

continued from page 39

learned how to leverage their strong brands,

and the integrity, respect and security that

those brands have engendered as part of the

fabric of society over many, many years, and

in some cases over centuries, to the extent

that they have remained not only relevant

but dominant in the wider gaming space.

I believe the challenge that U.S. lotter-

ies will face in the future is the inevitable

move towards a more heterogeneous gam-

ing industry as has already happened in

Europe. As the situation evolves in the

U.S. and as regulations change, even if

it’s going to take a few years, there will

come a time when they will be able to

learn from their European counterparts,

particularly in the area of sports betting

and interactive gaming.

Kevin Anderson Interview

continued from page 47