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50

// PUBLIC GAMING INTERNATIONAL // May/June 2016

T

he Michigan Lottery is an exemplary case study to examine the impacts of

online sales (“iLottery”) throughout an organization including its network

of retailers. After beginning with an unadvertised beta launch in the summer of

2014, iLottery has quickly grown to surpass $8 million in weekly sales during

March of 2016. Meanwhile, the retail business has set all-time records for sales,

profits and retailer commissions.

It is clear that retail channels have not been negatively affected since the launch

of online sales. In fact, a better argument can be made in support of iLottery

increasing overall player engagement and driving cross-channel sales. Programs

such as the Online Game Card, purchased at retail and redeemed online, have

helped to bridge the two channels while providing added traffic and commissions

to retailers.

The reality has been consistent with focus group results obtained prior to the

launch of iLottery in Michigan. During those interviews, many existing retail

players were opposed to the idea of registering online, didn’t like the requirement

to provide banking information, didn’t always trust that iLottery games would be

fair, and preferred the game play experience (i.e. scratching) of retail games over

their digital counterparts.

The most supportive evidence of player channel preference can be found when

examining categorical sales comparisons. Keno and instants were the only two cat-

egories of games sold online during the first fiscal year. During that time, online

instants accounted for two-thirds of iLottery sales, or roughly $98 million, while

online keno contributed $49

million. In parallel, retail in-

stants and retail keno reached

all-time records and grew by

more than $100 million and

$30 million respectively.

Perhaps the most compel-

ling indicator of player chan-

nel preference was observed

in the Keno “To Go” product

sold at retail. Players who purchase Keno “To Go” watch their drawings online

after buying in-store, and are literally a few clicks away from playing a Keno game

with improved prize returns, quicker play action and the supposed convenience

of avoiding a trip to the store. Yet this product was unaffected by the launch of

AN OMNI-CHANNEL SUCCESS STORY

Danny Bogus, Founder & Principal, Digital Gaming Group