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42

// PUBLIC GAMING INTERNATIONAL // May/June 2016

should concentrate on some other chal-

lenges instead of that? Maybe it is possible

to enhance skill games with sports betting?

What technological innovation/initiative has

enhanced internal operations and efficiencies? 

Anita Bánki:

Project AEGIS (Ad-

vanced Entertainment Gaming and Infor-

mation System) incorporates a big jump

for the coming years in terms of user man-

agement and terminal-usage. The project

(consisting of two pillars, the first con-

cluding in August 2015) aims to integrate

and widen different kinds of gaming and

entertaining informations, from potential

customer-card service to gaining takeover-

reminders. The new system made possible

the renewal of our most popular betting

game (Tippmix), allowing us to provide

more game events, reach more markets,

process data more quickly, and deliver the

possibility to play live betting.  We hope

to further integrate more internal services

that can influence indirectly the gaming

experience of the players and the effec-

tiveness of the communication with our

retailers (faster service, more effectively

using advertising material, etc.).

Lene Finstad:

The technological de-

velopment has major implications on

the lottery operations. We already see a

big shift towards the need for more, a lot

more, human recourses on the customer

front. This is important, especially as we

move more and more of the traffic from

our retail networks over to our direct chan-

nels. The need for operational resources

increase dramatically. To manage this it is

necessary to have even more automation

and efficiency in technical and back office

operations. The technology is more and

more commoditized in the back office and

central systems side and this means that we

should be able to be more cost efficient on

the technology side in the future.

Vincent Pauly:

Recently, we have

changed our mass e-mailing tool. The pre-

vious system was handled by our IT De-

partment, in our own servers, and was not

able to provide e-mails in standards. The

new tool is a complete SaaS solution, with

good analytics systems and also a ~99%

success of e-mails received. It is also a tool

that is constantly evolving. Now we are

looking for other possibilities with SaaS

solutions or web-based solutions for our

other needs (system e-mails, etc.).

Jari Vähänen: 

In this area we are not

even closed to be ready. System modular-

ity with good internal APIs are the key to

doing this. Lottery also needs to acquire

the development knowledge for itself—

this cannot be fully outsourced. Internal

understanding of the process is crucial

for effectively guiding development. You

also have to have knowledge of customer

behavior and that data needs to be pro-

vided to all designers and developers who

need to have visibility of results and ef-

fects for them to be able make develop-

mental changes, and to do it quickly. This

requires modular systems that enable the

ability to know the impact of all changes,

provide the visibility to analytical behav-

ioral data of customers, and the ability to

create fresh hypothesis for how to make

improvements based on the analytics.

What role might the technology of standard-

ized APIs (or Application Program Interfac-

es) play for lotteries?  Is there a potential for

an API solution to provide a central server

shared by multiple lotteries and retailers to

reduce the cost and increase the speed for de-

ploying new games and technologies across

multiple jurisdictions? 

Lene Finstad:

The technology creates

potential and acts as a driver for econo-

mies of scale. We see this in all other

businesses and in my view it is highly

necessary for us in the lotteries to actively

seek co-operation to tap into this. For

instance, in order to enable the lotter-

ies to increase their game portfolios and

decrease the time to market, we should

encourage co-operation between lotteries

on co-development and even co-opera-

tion on game portfolios.

Vincent Pauly:

Of course, standard-

ized API between Lotteries would be a

very good point for us. Many lotteries

are selling similar games (like Euro Mil-

lions in Luxembourg) and all the lotteries

use a lot of resources to produce in-house

API’s. For Luxembourg, as we are a small

country, collaboration with other lotteries

would help us a lot in terms of costs.

Jari Vähänen:

 It is possible but not

very likely. There are no standards in the

gaming business, since many providers

keep the other businesses out with closed

systems and closed APIs. And the develop-

ment of technologies is more rapid than

the possibility to create those standards.

I don’t see it happening. However openly

published APIs may help to create a few

de facto standards which may lead to

easier integrations. There are also other is-

sues, specific to each jurisdiction, that are

even more difficult to standardize, at least

for lotteries—like requirements of local

authorities, regulations, or local payment

and identification systems.

Are there any success stories or examples that

illustrate or relate to the theme of “Digital

Transformation in Marketing” that you

could share?

Anita Bánki:

Project AEGIS was a

huge step forward in the company’s life.

Vincent Pauly:

Our new website

(launched in November 2015, www.lote-

rie.lu

) is an example of the Digital Trans-

formation in Marketing. It’s a responsive

website, so all our customers now have the

same experience, no matter what device

they use. They can also use an iOS based

phone or a Windows Mobile phone, and

they will get the same information in the

same format and, of course, the same gam-

ing experience. We have driven a strategy

on this website since the beginning of 2015

that reduces the path of customer to the

game. In terms of revenue and in terms of

new customers, this website is a success. We

are always working on our website to im-

prove conversions and new registrations.