

January/February 2016 // PUBLIC GAMING INTERNATIONAL //
33
January/February 2016 // PUBLIC GAMING INTERNATIONAL //
XX
How can industry leaders in gaming entertainment create
unique o erings for customers and players in all of these
verticals – slots, draw and instant games?
That’s a pivotal question for Scienti c Games after the
company’s 2013 acquisition of WMS Industries and 2014
acquisition of Bally Technologies. Building on combined
strengths and synergies in 2015, Scienti c Games is now
looking closely at leveraging new capabilities to deepen and
enhance the player’s experience.
“We’ve already gone down the path of evaluating areas
where we can leverage products, technologies and concepts
that were used on the gaming side in lottery and vice versa,”
saidWalt Eisele, Chief Technology O cer, Lottery for Scienti c
Games. Eisele cites bonus
o erings as one example that
allows casinos and other gaming
operators to o er their customers
as “a fun way to give out bonus
points, cash, oor-wide events
and links to social media. Clearly,
we’re the leaders in the lottery
sector in terms of creating and
launching
loyalty
and
second-chance programs for a
number of our customers. So leveraging some of our
bonusing concepts and technology from gaming in our
lottery business is something we are exploring.”
Besides the ability to o er customers more targeted and
creative promotions, Eisele points to the company’s
deepened technical resources—and the seamless merger
behind their resulting capabilities.“Our Bally acquisition came
with a great deal of talent on the systems development side,
and now we are leveraging this for lottery where it makes
sense. Both company cultures are very well aligned.”
On the interactive side, direct engagement with players
o ers new player insights that in turn lead to innovative ways
to deliver great promotional, loyalty and eInstant content.
“For example, we’re not just going to simulate an instant
game on a mobile phone when we deliver an eInstant game,”
said Eisele. “We’re going to make it an interactive play
experience, using some of the technologies and, more
importantly, some of the design capabilities from our gaming
business in order to drive a better interactive content
o ering.”
Scienti c Games’ interactive lottery customers are
leading the way when it comes to using mobile and web in
innovative ways—and a key learning from the social media
world is that winning isn’t just about cash. According to
Michael Lightman, Senior Vice President, Lottery Interactive
Products, for Scienti c Games, it’s more about the
opportunities to win and prizes that have meaning for the
consumer.
“We can make playing lottery games more fun by creating
more chances to win, because value motivates the
consumer beyond cash, toward a more meaningful social
game-winning experience,” he said. “The ability to win
points and purchase exciting products from an online store
expands the value of the game and deepens the player’s
connection to the brand.”
Building on insights along the
consumer’s path to purchase
informs continuous content
improvement and a steady
stream of new products, from
interactive promotions that
include mobile apps and an
array
of
freemium,
second-chance, FunPlay and
Skill-with-Reveal games to loyalty rewards with points and
purchases, and iLottery products like e-instant games.
Lightman cites
MONOPOLY Jackpot
as the lottery
industry’s rst linked progressive jackpot game, where
players across ve U.S. states use mobile and web
applications to unlock the chance to win more prizes,
including a weekly and monthly progressive jackpot. “This
popular casino concept had never before been used with
lottery instant games,” he said.
He also points to the success of the Pennsylvania Lottery’s
Holiday Cheer,
launched in 2014 as Scienti c Games’ rst
Skill-with-Reveal game. The fast-paced, match-three puzzle
game included power-ups to more quickly increase the
player’s total score; after each game, players could compare
scores with fellow players and friends by viewing a
leaderboard.
The Pennsylvania Lottery had similar success with The
Wizard Of Oz,
an instant game with second-chance and
interactive Skill-with-Reveal options.
“We can make playing lottery games
more fun by creating more chances to
win, because value motivates the
consumer beyond cash and toward a
more meaningful social game-winning
experience.”
—Michael Lightman, Senior Vice President,
Lottery Interactive Products for Scienti c Games