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// PUBLIC GAMING INTERNATIONAL // January/February 2016
important to us as we look to drive future growth and
improve our network integrity, as well as provide new and
innovative product o erings for our players. We see
convergence as an important part of the South Dakota
Lottery’s vision.”
Beason’s teams also look at convergence at the player level,
which spans social gaming, second-chance o erings and
freemium to premium conversion. “We must also develop
games across all platforms and
channels,”he said. “For instance,
if you play a lottery instant
game at home that’s based on a
freemium social model, you’re
very likely to go back into the
retail outlet and play that game
for real money. From a
technology standpoint, we
need to be able to support that.”
Convergence at the retailer
and lottery level, has centered
on WAPs in the gaming space,
which
have
the
same
mechanics as a multistate
game. “In the lottery world,
Powerball is a game in which
smaller states could generate
substantial
and
meaningful
jackpots,” said Beason. The same phenomenon is now
happening at casinos that are banding together to o er
larger jackpots via WAPs. “So, we’re looking at doing
multistate WAPs across casino properties, using the same
types of technologies and features that we use in lottery and
applying them to gaming.”
SEEING INTO THE FUTURE
Convergence across all levels of the gaming experience
begs the question of what new technologies are on the
horizon, and Beason is quick to say that in the short term,
we’ll be seeing more in the realms of personalized,
location-based advertising.“This is to engagemore players as
theymove through the channels or venues like restaurants or
casinos, cross-promoting products and services based on
their proximity.”
Millennials will become more engaged as gaming
entertainmentdeepenscommunity-based, lounge-environment
and skill-based play as well. “Millennials are used to
convenience, but they also appreciate head-to-head
competition,” said Beason. “This World of Warcraft generation
needs games that challenge them and take them to new
levels of achievement.” That includes tie-ins like TV game
shows, where winners in one vertical can become contestants
and win experiential prizes in another.
“Virtual reality will be on hyper-drive in 2016,” said Beason.
“Being able to watch our
“MONOPOLY Millionaires’ Club”
TV
game show in a virtual
environment, play the game at
home for a chance to enter and
go to Las Vegas for real, all while
you’re wearing your virtual
reality headset, is going to be
huge across all of our genres.
Imagine playing an internet slot
game like Iron Man or
MONOPOLY, and the bonus
round happens and you’re
actually walking along the
MONOPOLY board game as you
try to win your bonus round.”
Beason predicts that the
industry is going to see that
lottery, gaming and interactive
verticals will want to present
their content through these new
technologies, and his iLab is key to development of these
kinds of capabilities across Scienti c Games’ global business.
“It’s a very exciting time,” he said. “We demoed the virtual
reality capabilities at the North American Association of State
and Provincial Lotteries 2015 conference and people were
really amazed by it.”
One thing he believes is certain: Convergence is a
never-ending story, as megatrends and insights continue to
evolve and bring new technologies to life—all based on the
changing needs of well-connected, tech-savvy consumer.
■
The MONOPOLY name and logo, MONOPOLY MILLIONAIRES’CLUB, the distinctive design of the game
board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the
distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading
game and game equipment. © 1935, 2016 Hasbro. All Rights Reserved. Licensed by Hasbro
.
THE WIZARD OF OZ and all related characters and elements are trademarks of and © Turner
Entertainment Co.
Scienti c Games
and
CONNEXUS
are marks owned in the U.S. and elsewhere by Scienti c Games
Corporation or one of its directly or indirectly wholly owned companies. © 2016 Scienti c Games. All
Rights Reserved.
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// PUBLIC GAMING INTERNATIONAL // January/February 2016
*Source: 2014 Scienti c Games cross jurisdictional, motivation-based
player segmentation study for Lottery and Gaming.