

January/February 2016 // PUBLIC GAMING INTERNATIONAL //
31
erative relationship also informs our prod-
uct development and marketing processes,
and engenders a spirit of cooperation and
appreciation for the shared values that we
all have to serve the consumer in the best
way possible.
J. Kennedy:
Progressive retailers
think of lottery as a growth category
rather than a managed product category.
We show them what we mean by that and
why they should devote the extra effort
and resources to drive that growth. Cre-
ating an exciting in-store Lottery expe-
rience for the consumer not only drives
lottery sales, it drives store traffic and
shopper engagement in ways that drives
overall store profitability.
How is the “player-journey” model different
from a focus on just selling more lottery tickets?
G. Isaacs:
The player journey is the
means to the end of increasing sales. But
it’s important because it is a more expan-
sive approach to viewing the entire ex-
perience, how to add value to the entire
experience, and how that leads to player
loyalty and more engaged players–all of
which add up to increased sales.
It also forces us to look at our business in
fresh, new ways. It helps us to focus on the
real-world, and get past preconceived no-
tions about consumer preferences. Some
of the practices formed over the decades in
the lottery industry may no longer be rel-
evant. The player-journey model helps us
focus more clearly on the actual consumer
experience and evolve our games and over-
all approach to maximizing entertainment
value to the consumer. Scientific Games is
paying attention to our consumer research
and we are open to the ways in which our
research constantly reveals new informa-
tion, sometimes even contradicting prem-
ises that may have held true in years past.
J. Kennedy:
We are marrying our
primary research that yields insight into
human behavior with secondary research
that’s based on the immense amount of
Lottery-specific sales data. The informa-
tion reveals changes in consumer behavior
that, when combined with the primary re-
search, is yielding significant performance
differentials for us. At Scientific Games,
we follow the consumer, because selling
lottery games ultimately comes down to
what the consumer wants to purchase.
A great example of this is the assump-
tion that Millennials no longer like to
play lottery. The research, both primary
and secondary, confirms conclusively
that this premise is just not factual.
The data show that Millennials don’t
have as much spending power as 30 and
40-somethings, but that has been the
case in past generations and it is also the
case in the other lottery categories. But
the Millennial is demanding alternative
options to purchase lottery products.
Younger adults of today are not that dif-
ferent from those of past generations.
They enjoy lottery, and this is especially
true with instant games, which tend to
skew younger than draw games.
G. Isaacs:
There is also the fact that
Millennials are currently spending much
more of their income on housing, educa-
tion, student loans, and health care than
older generations once did at their age. So
the money pinch on the latest generation
of younger adults may be more acute than
it was in past generations. Our under-
standing that they like the games means
that the marketing challenge is less about
changing the games and more about mak-
ing the games visible, accessible, and eas-
ier to purchase for Millennials when they
choose to allocate a portion of their dis-
cretionary dollar to recreational gaming.
Lottery is a conservatively operated
business, as it should be. Lotteries have
a large revenue stream and tremendous
brand value to protect. And the foremost
thing they must protect is the consumer’s
trust and confidence in the integrity of
the games. They also have to protect the
loyalty of their core players who expect
to be able to continue to play the games
they know and love. We can also expect
that today’s 20-somethings will grow into
30-somethings with more disposable in-
come whose lifestyle includes mobile and
other new variables when it comes to play-
ing Lottery.
The success of the integration process of
Scientific Games was evident at the Glob-
al Gaming Expo (G2E) in Las Vegas, at
NASPL in Dallas, and next at ICE Totally
Gaming in London. Applying the technolo-
gies and solutions requires investment. How
can we as an industry unlock the resources
needed to turn this potential into reality?
J. Kennedy:
Investment is key. The
high profit margins on lottery game sales
create a significant return on investment,
increasing these sales a smart thing to do
to generate additional profits for the good
causes the lotteries support. There are
many very actionable ways to free up the
investment capital needed to optimize the
potential of this business. It just requires
a more flexible way of thinking about the
construct of the RFP tenders so that the
commercial community can bear some of
those costs and participate in some of the
profits of capital investment. It is a slam-
dunk win-win-win-win for everyone—for
government lottery, for retailers, for con-
sumers, and for the commercial suppliers
to the industry. Truly, the biggest winners
when investment capital is unlocked are
the good causes supported by government
lotteries. Scientific Games has the R&D
power, the technology, the game content,
and the deep knowledge of the govern-
ment lottery business to help this industry
realize its full potential. Let’s make 2016
the year that lottery builds on its tremen-
dous success and positions itself for many
more decades of generating increased
funds for good causes.
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