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36

// PUBLIC GAMING INTERNATIONAL // May/June 2016

XX

// PUBLIC GAMING INTERNATIONAL // May/June 2016

Player engagement is enhanced by a portfolio of tools that

includes a dynamic shopping cart, real-time display of all game

offerings and flexible prize redemption. Player account

management is enabled by the creation of profiles, each

offering more insight into how and what players like to play.

eGames

“Instant game players are seeking a chance to win prizes

instantly in a casual online environment,” said Lightman. “Our

eInstants deliver this by combining proven social gaming

engagement techniques with instant game design visuals and

math models.”

Scientific Games has also learned from interactive social gamers

that winning isn’t always about cash. So the company also

makes lottery games more fun—creating more chances to

win—because value can sometimes motivate players beyond

cash toward a more meaningful social, game-winning

experience.

“The ability to post wins on

social leaderboards, and

redeem winning points to

purchase

exciting

merchandise

from

an

online store, drives eGame

engagement,”

said

Lightman. “We offer a

steady stream of innovation in this area,

including freemium, second-chance,

Fun Play™

and

Skill-With-Reveal™

games. All of these expand the value of

the game and deepen player

connection to the lottery’s brand.”

Skill-With-Reveal

games can be

executed as a mechanism for

awarding prizes or in a just-for-fun

capacity, as determined by the rules and regulations governing

the lottery.

Lotteries that are unable to offer internet components in their

games can utilize this new category of games for entertainment

purposes only by simply eliminating the reveal component and

leveraging the games themselves to engage new and existing

players in a more social competition.

Scienti c Games’ eGames extend the playing of popular games to an

online platform.

(virtual pet gold fish accessories,

advance

in

levels,

decorating

aquarium) were made. Over 810,000

instant games sold, representing a retail

value of more than U.S. $1.62 million.

Indexing at 141, the game is performing 41 percent better than

the average of any other Ohio Lottery game in its price point in

the last fiscal year.

iLottery

“The heart of any iLottery initiative is the catalog of games,” said

Lightman. “A common ingredient across all successful iLottery

programs is the breadth of content, offering something for

everyone. Scientific Games supports all of a Lottery’s existing

game categories, and can complement these with a wide array

of new and innovative themes.”

Success centers around introducing current players to the

convenience and interactivity of the iLottery channel; engaging

new and in particular, players not previously interested in lottery

by integrating newmedia and social interaction; and developing

all players into more active Lottery consumers in planned and

responsible ways.

Scientific Games is an iLottery

pioneer with 13 customers

currently operating; the first

was Lotto Bayern (Germany)

in 2001. Since then, the

company has developed a

comprehensive

suite

of

interactive gaming solutions

and services for iLottery and

player

subscriptions,

extending

engagement to an eCommerce platform

that enables players to make purchases

online. In North Dakota and North Carolina, where

Scientific Games supports iLottery draw game

subscriptions, players can purchase a single ticket in the next

draw (beginning June 2016 in North Carolina), and/or a

subscription up to 12 months of draws, configured to each

lottery’s individual rules.

Once the player registers and sets up a subscription account,

purchases can be made through credit (North Dakota only) or

debit cards as well as through an electronic funds transfer.

Players receive email alerts if their numbers are drawn.