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September/October 2016 // PUBLIC GAMING INTERNATIONAL //

91

gaming standards associa-

tion (gsa) new standards

Since 1998, the Gaming Standards As-

sociation (GSA) has created standards

proven to decrease costs, streamline

development, and speed time to mar-

ket. Now GSA is releasing 11 stan-

dards designed to further enhance the

global gaming industry and unleash

the creativity of its developers.

“GSA’s members have collaborated

intensely during the last couple of years

and agreed to release the next set of

standards which are vastly improved.

GSA has been seeking ways to lower

the barriers to implementation of our

standards. This new set of standards

has now reached a level of maturity in

our industry to the benefit of suppliers,

operators, and regulators,”

said GSA

President Peter DeRaedt.

Among the 11 new mature standards

recently released by the GSA were

two breakthrough standards that

enable Player-to-System Interactions

to be streamlined with common PUI

templates. PUI (Player User Inter-

face) v1.0 and EMDI (EGM Media

Display Interface) v3.0. These directly

address operators’ business needs, get-

ting new content to players. The new

standards streamline both develop-

ment and implementation of equip-

ment and systems that drive operator-

player communication.

“The Player User Interface Committee

has been very clear in expressing opera-

tors’ challenges and needs. Among those

is a strong desire for more significant

player-to-system interactions at the

gaming device,”

said Committee Chair

John Taylor.

“Our committee worked

very hard to establish these two standards

to abridge both development and imple-

mentation surrounding player user inter-

face equipment, and to allow operators

to take full advantage of this exciting

technology to benefit their players.”

The landmark and award-winning

G2S® (Game-to-System) Standard new

v3.0 makes the gaming industry’s lead-

ing standard much easier—easier to

implement, easier to test, and easier to

operate. Further, new extensions have

been added to support gaming opera-

tors’ modern business needs. The new

G2S 3.0 is one of 11 standards GSA

recently released, all of which were

designed specifically to further en-

hance the global gaming industry and

unleash the creativity of its develop-

ers. Each of the standards is available

for free to all GSA members on GSA’s

website

,www.gamingstandards.com

.

amazon moves into online

gaming

Amazon-owned Twitch acquired

Curse, a gaming content and re-

source hub visited by more than 30

million people each month. Founded

in 2006, Bay Area-based Curse had

raised nearly $60 million to date

for its platform that gives users PC

gaming-related information and

add-ons like videos, guides, forums,

communication apps, streaming tools,

mod managers, and more. It operates

more than 45 sites like LoLnexus and

Gamepedia. In February, Amazon

released Lumberyard, a free, cloud

connected game engine and moved it

into a state-of-the-art game studio and

streaming facility.

Vernon Kirk Interview

continued from page 30

V. Kirk:

There is a Delaware Attorney

General advisory letter that states fantasy

sports are games of chance, not skill, and as

such, according to Delaware Law, are a lot-

tery, and must be under the administrative

and regulatory control of the Lottery. Fan-

tasy sports companies insist they are a game

of skill, and to concede otherwise would

cloud their participation in much larger

states than Delaware. Delaware residents

already have great sports betting options,

possibly causing the fantasy sports opera-

tors to focus more on other states.

The Delaware Lottery model is unique in the

U.S. for having the widest variety of games

distributed through the widest variety of dis-

tributional channels …What do you think is

least understood about it?  

V. Kirk:

Delaware Law states that there

be only two kinds of gambling in Dela-

ware—Lottery and horseracing. If there is

prize, consideration and chance, it is a lot-

tery and must be operated by the Lottery.

Anything else, like games of skill, is illegal.

What challenges do you think are under-

estimated, what solutions are not being ad-

equately embraced?

V. Kirk:

Honestly, the Delaware Lottery

has always had tremendous support from a

succession of administrations and has been

given the freedom to manage gaming from

a professional perspective. We appreciate a

high level of harmony with our stakehold-

ers who share the objective of building a

professional gaming operation that meets

the needs of consumer with the highest

standards of player protection and respon-

sible gaming.

What has the implementation of the Multi-

State Internet Gaming Agreement and the

multijurisdictional, progressive video lottery

network taught you about the challenge of

forging multi-jurisdictional collaboration? 

V. Kirk:

Anything can be accomplished

with cooperation. We are different jurisdic-

tions, but working together for a common

goal embraces that diversity and allows us

to solve problems. A clear focus on the out-

comes that benefit our respective stakehold-

ers gives us all the will to overcome obstacles

and create mutually agreeable solutions.