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// PUBLIC GAMING INTERNATIONAL // September/October 2016

and before all of these other mitigating factors and debates about

what constitutes gambling, or lottery. It states that a “lottery” is

any game of chance, regardless of the amount of chance or skill is

involved. If there is even a small element of chance involved in the

game, it is a “lottery.” This definition eliminates debate by putting

the decisions of how to regulate and tax squarely in the hands of

legislators instead of the courts. This is a model that works very well

for us in Canada. You should try it sometime!

Gordon Medenica:

James—how do you think the introduction

of skill-based casino games will impact the broader world of gaming?

James Maida:

It is moving into the Peer-to-Peer multi-player

format. If it is just two players, then the outcome will always be,

or almost always be, that the higher-skill player wins. That kind of

predictability is not a good platform for engaging a mass audience.

Multi-player formats create a more dynamic environment, a wider

variety of factors that can influence the outcome, and therefore a

better chance for a player base with varying skill levels to compete

with a hope of winning. Perhaps ironically, it is the increased ele-

ment of chance that is key to enabling a broader audience of players

to engage in skill-based gaming.

We know Millennials have been raised on Peer-to-Peer player

games and they love that format. It provides the social gaming com-

ponent that makes the games more fun to play.

Gordon Medenica:

Lots for us to think about. Clearly, Lottery

will need to understand how the whole environment of gaming is

changing, how regulatory frameworks are changing to accommodate

these new game formats and channels of distribution, and what we

need to do to continue to engage our audience of lottery players.

Panel Discussion

ing our understanding of the activity and

behavior of commuters to help minimize

the impact of these threats.

I think we all make our own party.

We work hard to make it fun for every-

one because that is what this business is

all about.  More fun for the players adds

up to increased sales and revenue.  In the

midst of an election cycle that has elec-

trified the nation, we are capitalizing on

that excitement with our $5 You Decide

ticket. Now, in its second print run, this

ticket is a hot seller and easily among the

top five all-time scratch ticket performers

at the $5 price point. We’re playing up on

the ‘2016’ concept big time. The Second

Chance contest has a coffer of $201,600

in cash prizes. The fate of that cash pay-

out is in the hands of the players as they

decide whether one winner takes all or if

the prize money is shared among a selec-

tion of winners. At this time, it’s a winner

take all game. And, here’s the November

surprise—the second chance contest win-

ner will be announced the day after the

presidential election.

And, nobody knows DC like the DC

Lottery. Another top performer in this year’s

scratcher portfolio is the $5 Chuck Brown

ticket, named for DC legend and music

pioneer Chuck Brown, the Godfather of

Go-Go. Strategically, we like to embrace lo-

cal culture and interests whenever possible.

You are a big fan of licensed properties, at-

taching a pop culture brand to the Instant

ticket.  It’s worth the small percentage you pay

for the license? 

T. Cohen:

Definitely and always with-

in reason. There are different schools of

thought. Some people think that the cost

of the license can replace the cost of extra

promotion—that the licensed brand at-

tracts consumer attention so you do not

need to promote it as much.  I’m of the

school that thinks if you’re going to pay for

a brand license then it makes sense to in-

vest in promoting it aggressively as well. I

believe that the benefit of availing licensed

brands is that it helps create demand not

only for that specific product but also en-

ergizes sales across the entire product port-

folio. We have a formula that works for us.

Why fix it?

You share a media market with Virginia and

Maryland.  Have you explored the possibility of

collaboration on a new tri-jurisdictional game,

or perhaps a promotion for the games that you

all sell, like Powerball and Mega Millions? 

T. Cohen:

The Washington Metropoli-

tan Area is one of the most expensive mar-

keting areas in the nation. I believe we’re

second only to New York. Sure, many

hands make light work, right. So, we’re

looking into possible partnerships with

our neighbors across the District lines for

a new multi-state game for our region.

And I hope something interesting results

from those discussions.  I definitely think

it would be mutually beneficial for us to

collaborate on a game and/or a promotion.

Games like Fantasy Sports and Pokémon Go

are capturing the imagination of the consum-

er.  Is there anything we can learn about con-

sumer game-playing preferences by studying

what makes popular games appealing? 

T. Cohen:

Always. Our marketing direc-

tor relentlessly scouts player trends and the

latest innovations in leisure and entertain-

ment. He’s determined to bring whatever

is exciting the zeitgeist to the DC Lottery.

I won’t give all our secrets away, but yes

there’s pretty interesting technology out

there and we want to be among the first—

if not the first—to introduce those innova-

tions to the industry.

The DC Lottery is in its 35th year of

bringing the fun and excitement of lottery

games to players in the District of Colum-

bia. We’ve been tested for sure. A world-

class lottery, we’ve come through the other

side a stronger agency with the vigor and

vision to take on the next 35 and more!

Tracey Cohen Interview

continued from page 43