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September/October 2016 // PUBLIC GAMING INTERNATIONAL //

65

proof entry into the lottery experience. 

Although the majority of the most loyal

lottery players are comfortable with the

traditional retail experience, modern play-

ers are looking for something that parallels

e-commerce transactions that are becoming

an everyday experience for today’s consumer.

For lotteries, the solution can be

found in NeoPollard’s Interactive draw-

based games. These digital versions of the

most popular draw-based games are man-

aged through NeoPollard Interactive’s in-

teractive Central Gaming System—a fully

independent online platform that can be

launched in any jurisdiction regardless of

the current retail system in use—and are

available as part of the company’s iLot-

tery 360° Solution

.

In jurisdictions using NeoPollard Inter-

active’s iLottery 360° Solution

, the op-

portunity to select numbers and purchase

draw-based games in a digital environment

introduces these products to a whole new

segment of players that are already geared to conduct most of

their everyday purchases via smartphones, tablets or desktop

computers. This “clickquisition” strategy has garnered between

6,500 and 7,000 new players per month for one or NeoPollard

Interactive’s clients since the launch of its interactive draw-based

games portfolio.

Once online, players are exposed to dynamic cross-selling op-

tions that boost sales both online and through traditional retail

locations. As an added bonus, because players can select their

numbers and complete the entire gaming

experience prior to purchase, interactive

draw-based games can be used as a power-

ful educational tool to help encourage new

players to purchase tickets at traditional

bricks-and-mortar retail outlets.

Most importantly, interactive draw-

based games satisfy consumer demand for

a condensed purchase flow. Ticket pur-

chases, including number selection, can be

completed in as little as three clicks online.

This streamlined purchase flow delivers an

e-commerce experience to lottery consum-

ers that is consistent with the experience

that digitally-enabled consumers have

grown to expect in engagements with to-

day’s biggest online retailers. 

The results in jurisdictions that have

forged ahead with interactive draw-based

games are compelling. NeoPollard Interac-

tive has found that more than 60 per cent

of players that register online to play in-

teractive draw-based games crossover to

play e-Instant games. That conversion is a critical leap forward

in the drive to expand the lottery player base.

Today’s consumers have a world of goods and services at their

fingertips. This is true across nearly all consumer industries,

including lottery. Ultimately, by offering digital versions of the

most popular traditional games, such as interactive draw-base

games and e-Instants, lotteries can effectively leverage both dig-

ital and retail strategies to acquire and engage a broader player

base across the entire lottery ecosystem.

Alice Garland Interview

continued from page 26

A. Garland:

Lotteries can follow the

WLA’s Responsible Gaming Framework

or the new Responsible Gambling Veri-

fication Program sponsored jointly by

NASPL and the National Council on

Problem Gambling. What North Caroli-

na found out as it worked to obtain Level

3 certification is that it already had many

important responsible gaming practices

in place. I suspect many U.S. lotteries

would discover that too. But we also saw

the gaps, the places where we needed

to improve our program. One key area

of improvement was in training all our

employees and then all our retailers to

understand what problem gambling is,

know how to recognize it, and know

how to offer resources that can help. Our

work also led us to a new tool for retailers

to easily, and in a discrete manner, pro-

vide the toll-free number for North Car-

olina’s Problem Gambling helpline with

one push of a terminal button. And we

strengthened our partnerships with the

National Council on Problem Gambling

and our local partner, the N.C. Prob-

lem Gambling Program. I don’t know of

any better place to start, however, than

with making sure your employees get the

training they need to offer the right re-

sources to someone who has a gambling

problem. You’ll probably find, as we did,

that your employees—including many

of our sales reps—face these situations

already and are glad to get the training

they need to provide help.