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September/October 2016 // PUBLIC GAMING INTERNATIONAL //

55

game sales FY2015 it currently ranks in the Top 10 lotteries

worldwide for instant game per capita sales. Scientific Games

provides 95 percent of its instant games, which represented

67 percent of the Lottery’s revenues last year. In FY2015, the

Lottery returned a whopping $1.5 billion to its beneficiaries –

breaking a record for the sixth year in a row for both sales and

funding for beneficiaries.

Following the

CSP

success in Florida, Jim Kennedy, now Group

Chief Executive of Lottery for Scientific Games, assigned

Wakasugi to service customers on the west coast of the U.S.,

and work on the instant games business for state lotteries

in California, Oregon, Washington, Idaho, Colorado, Indiana,

Illinois, Texas and Arizona.

Sam eventually became Vice President of North American

Sales, guiding relationships and strategies for the company’s

instant game customers. He also worked on the UK National

Lottery’s instant games, as well as several other projects in

Europe, Taiwan and Mexico.

And then, Kennedy asked him for a personal favor. Would

Sam be willing to go to Beijing for 30 days to help launch

instant games for the China Sports Lottery in time for the

2008 Olympics? Wakasugi packed his suitcase for the trip. The

launch was a success at an enormous scale. In nine months,

the China Sports Lottery’s instant game sales went from $700

million RMB to $10 billion RMB. By 2011—with the company’s

CSP

best practices deployed in 31 provinces throughout the

world’s largest country—sales doubled to $20 billion RMB and

the Lottery skyrocketed to the largest instant game lottery in

the world. Sam didn’t leave China for

seven years.

“For a guy who entered this business

when the only lottery in the U.S.

west of the Mississippi was Arizona,

it has been an incredibly exciting

experience,” he says. “Those Olympic-

themed games in China will never

be forgotten, but what’s even more

memorable is that the

Golden Millions

game we launched in 2009—a game

almost identical to its U.S. predecessor—is still the best-selling

instant game in China today. It comes down to the simple fact

that a good game design, backed by Scientific Games’ best

practices in the area of quality, integrity and security, will sell

well anywhere in the world.”

Now back in the U.S., Sam leads the global

CSP

business for

Scientific Games. Despite his experience working with instant

products around the world, he says he still learns something

new every time he visits a customer or a retailer. He is still

impressed by the sheer magnitude of instant game sales.

“Lottery instant games are an $80.4 billion consumer product

that outperforms most consumer product categories on the

planet. It’s bigger than the global music and movie industries

combined,”he says.“Last year, our domestic

CSP

partners alone

created a combined $1 billion in growth in the category.”

Scientific Games continues to refine its

CSP

program and

drive record growth in instant game retail sales globally. The

North Carolina Education Lottery is the company’s newest

CSP

customer, recently awarding the company a new eight-

year contract.

One of Scientific Games’ most successful

CSP

customers is

the Pennsylvania Lottery—ranked in the world’s Top 10 for

instant per capita sales with more than $2.6 billion in instant

game sales FY2015. The Lottery has achieved over $1 billion

in profits in each of the last three fiscal years.

CSP

launched in

1997, and the Lottery focused on fully developing its instant

game portfolio and growing its retail network to more than

9,000 retailers.

September/October 2016 // PUBLIC GAMING INTERNATIONAL // XX

“Lottery instant games are

an $80.4 billion consumer product

that outperforms most consumer

product categories on the planet.

It’s bigger than the global music

and movie industries combined.”

-SamWakasugi

VP, Global

CSP

Services

Scientific Games