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12

// PUBLIC GAMING INTERNATIONAL // November/December 2015

PUBLIC GAMING

INTERVIEWS

Kevin

MULLALLY

General Counsel and Director of Government Affairs

Gaming Laboratories International (GLI)

www.gaminglabs.com

ON SKILL-BASED GAMES

Nevada recently legalized the con-

cept of skill-based wagering games.

It is expected that this new wager-

ing game-style will be quite popular

and spread to other jurisdictions.

Now begins the process of build-

ing the regulatory structures to en-

sure the security and integrity of the

skill-based games that operators will

want to bring to the market.

Paul Jason, PGRI:

Skill-based games

would seem to represent a whole new layer

of regulatory complexity. What are some of

the issues as relates to ensuring the security

and integrity of skill-based games?

Kevin Mullally:

At this point, GLI

is playing a supportive role with regula-

tors, helping them to sort through a lot

of the issues with regard to the blending

of two styles of gaming. We have a lot of

experience in dealing with both. On one

hand, we have random games like slots

and Lottery. We have a deep understand-

ing of all the regulatory issues relating

to this game style. On the other hand,

we have this new game style, and we are

now working with regulators to refine

the methods for ensuring the integrity of

skill-games. The operators also need to

have a precise understanding of the odds

and strategies to predict prize-payout

return percentages. Most often, skill-

games include an element of chance as

well. So we are blending those two con-

cepts. As you point out, skill games are

being developed that will include game

styles, game logic and components that

nobody has seen before. We will need to

develop technical standards and meth-

odologies to test and vet the security of

these new game styles. We are analyzing

prototypes now to acquire the techni-

cal understanding that will enable us to

then create a risk control model for the

new game styles. This will be an ongoing

iterative process. We provide informa-

tion and advice to regulators based on

our technical expertise and research, and

they will make the policy decisions.

The potential for cheating in skill-based

games would seem to be greater than in

random-based games of pure chance. How

do you apply technical solutions to prob-

lems arising from human behavior that

does not fit into the kind of algorithmic

modeling that work so well for random

games of chance?

K. Mullally:

GLI is actively working

with regulators to assist them as they

develop the regulatory framework for

these games. There are some preliminary

versions of the regulations that allow for

the establishment of an expected return

based on optimal play that is based on

a scientific and mathematical analysis

of the device and the game. If there is

a variance above a certain percentage or

other kind of departure from the pre-

dicted range of outcomes, the operator

is alerted and enabled to then either con-

duct an investigation or even shut down

the game while they try to determine the

cause of the unexpected behavior. It is

important to provide transparency to the

range of expected outcomes based on a

mathematical model of the game design.

That range is the baseline. With that

knowledge he play can be monitored and

deviation can be identified. The, regula-

tors and operators are equipped with the

information they need to assess different

option and decide what to do about it.

The methods of assuring the integrity

of the games has always needed to adapt