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Fantasy

Sports

Kevin Mullally, Gaming

Laboratories International

(GLI)

Jay Gendron, IGT

I

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November/December

2015

IN THIS ISSUE:

• Regulatory Frameworks Challenged by New

Game-Styles Like Skill-Based and Fantasy Sports

• U.S. Attorneys General Defend the Rights of States

to Regulate Internet Gambling

• The Impact of Fantasy Sports on Lottery

and the Games-of-Chance Industry

• Building Sustainable Growth for Government-Lottery

• Embracing the Essence of the Traditional

Lottery-Playing Experience

• Attracting New Players to Lottery: Motivational Segmentation

• How Responsible Gaming Analytics Can Grow Sales

CONGRATULATIONS TO

LOTTERY INDUSTRY HALL

OF FAME—CLASS OF 2015:

Jay Gendron

Dr. Ioannis Katakis

Stavros Michael

Jim O’Brien

Douglas Pollard

Thierry Pujol

Tom Shaheen

Philippe Vlaemminck

Lottery and the

Birth of Baby Carrots

ulli

applebaum

The day that Bill Behm, a Scientific Games founder and

active consultant, walked into my office and handed

me the inaugural issue of

The Lottery Journal

, I had two

thoughts.One– IwasflatteredBillwasbestowingapiece

of his nostalgic paraphernalia upon me. Two – that 29

years laterwewereallstillhavingthesameconversations

about lottery players.

How do we develop games that attract new players?

How do we offer products for Millennials (or Gen Xers,

as we called the younger generation back in 1984)? How

do we stay relevant for generations to come? These are

headlines that circulate endlessly throughout industry

discussions, events, articles and strategy sessions.

With the global convergence of lottery, gaming, retail,

mobile and many other aspects of daily life, a consumer’s

world is almost seamlessly integrated. It’s no surprise

then that our industry is mirroring life and blending

knowledge, products and assets. But the

act

of merging

alone will not make a difference to our customers’

bottom lines. It’s the

action

we take that will deliver

results. Because of this, Scientific Games invested in a

solid innovation foundation for one consumer across one

wallet.

At Scientific Games, we know that our mandate is to

deliver bottom line profits to our customers through

innovation and partnership. We know that this mission

means we must be leaders in changing the conversation.

We also know that change will happen as we approach

the market as groups of consumers, who desire different

experiences from the products we develop. So where do

we start?

FULL MARKET SEGMENTATION

differences that affect ho

much they spend, and w

segmentation is about id

respond differently to pr

can be focused on your

The concept of segme

1970s as a response to m

markets and brand ext

“Why treat everyone th

everyone was doing ‘se

difference between seg

other criteria such as de

are not likely to dramati

of segmentation work o

to seven years to accom

market.

After vetting several glo

for our segmentation

selected Boston-based

and consulting firm. CM

helpedusdecideonthea

(Max-Diff) and enabled t

criteria for project succes

1. Simple

– The entire

to be easy to explain.

2. Actionable

– When

were working with t

a manner that was ac

3. Differentiator

earlier,ourgoal isco

across Scientific Ga

portfolio. We want

we established an i

could deliver.

We also incorporated

strategic goals pertainin

usability. We required a

to support our customer

we started with the U.S.

The

(N)

EVER Changing

Conversation

“If early results are any indication, 1984 will be remembered as a year in which a

newmarket - a young adult market - started playing the state lotteries.”

The Lottery Journal, Volume 1 Number 1, 1984

Jennifer Welshons

Vice President,

Lottery Insights for

Scientific Games

A Model for Attra tin

New Players to Lottery

FEATURED INTERVIEWS: