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“hey, these three games tested high for the  How did the results of the ONE study change  What is ONEVoice, the market research online
        ‘Friend’ segment you’re trying to reach” and  Scientific Games’ point-of-view?    community (MROC) platform we’ve been
        they know exactly what we’re talking about.                              hearing so much about?
        This common language is certainly near the  Jennifer Welshons: Our point-of-view
        top of the list of most useful accomplish-  prior to ONE was informed by many years  Jennifer  Welshons:   Well, the magic
        ments from our ONE study.           of research, observation, and analyses of   happens when the business intelligence and
                                            hundreds of studies we conducted with   analytics are integrated with IT, with the
        So now you can focus on applying the insights   lotteries all around the world. Our purpose   sales and marketing teams of the lottery
        instead of the methodologies?       was to apply common language meth-   and Scientific Games, and into all digital
                                            odologies that might reveal oversights or  products like players clubs, loyalty programs,
        Jennifer Welshons: Yes. A fundamental   misguided conclusions. We accomplished   and second-chance draws. This is why creat-
        of research is isolating variables to ensure   this and, not surprisingly, the common   ing the ONEVoice community has been so
        validity. The ONE framework gives us the   language also validated much of our previ-  important. It takes our ONE framework and
        ability to hold constant the core aspects of   ous point-of-view. Both insights, i.e. the ones   gives us a way to integrate primary consumer
        consumers, those which don’t easily change,  that corrected misconceptions and the ones   research with other secondary data points.
        yet greatly define their relationship with   that validated previously held conceptions,
        gaming products. From there, we can layer   are valuable.
        on additional ways of segmenting, such as
        buying behavior, social media usage, and   Scientific Games is focused on translating
        shopper journeys, to name a few. Even new   knowledge into action plans that are applied
        research methodologies can be applied. It is   in the real world. We discovered that actual
        the common language framework based on   implementation has less to do with the
        motivations for engaging in lottery products   relevance and reliability of the knowledge
        that does not change and frees us up to focus   than with the practical matters of creating
        on the insights that drive actionable market-  alignment with all the different stakehold-
        ing, promotion, and product development   ers, whose buy-in is crucial. Everyone may
        strategies. This becomes especially important   agree that change, a course of action based
        when trying to merge insights from different   on the evidence, is clearly needed. But  ONEVoice is a national online community
        gaming categories, like consumer behavior at   unlocking the power of business analytics   that includes approximately 2,000 consum-
        a slot machine in the casino and consumer   and intelligence and integrating these into   ers, representing all of the ONE consumer
        behavior at the lottery point-of-sale in a   the information systems is difficult.  But this   segments. It’s  designed to integrate  all
        retail store. Being able to blend data based   is what needs to happen for knowledge to be   points-of-view to yield a deeper under-
        on a unifying factor (motivation) allows   converted into improved sales performance   standing of the underlying motivational
        us create the foundation for the next step,  and funding for lottery good causes.  We   drivers of player behavior. Several lotteries
        which is implementation and execution.     hope to show the benefit of this to all of our   have leveraged our ONEVoice community
                                            customers.                           by augmenting consumers from their juris-
                                                                                 dictions, and they can now test new game
                                                                                 concepts in a far more cost-effective way.
                                                                                The common language enables a 360-degree
                                                                                 view that includes consumer feedback and
                                                                                 quantitative data.

                                                                                 Technology teams talk about application
                                                                                 program interfaces (APIs) that translate
                                                                                 different  computer  languages  into  one
                                                                                 common language that allows different IT
                                                                                 infrastructures to communicate with each
                                                                                 other. Well, this is really what the ONE
                                                                                 framework does for a lottery’s marketing
                                                                                 efforts. Deploying a ONEVoice community
                                                                                 enables primary market research to better
                                                                                 link with business intelligence and analytics
                                                                                 gathered and organized by different sources
                                                                                 and organizations.
                                                                                 For instance, lotteries want to connect with
                                                                                 Millennials, the age group of consumers
                                                                                 born in the 1980s and ‘90s who became

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