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November/December 2015 // PUBLIC GAMING INTERNATIONAL //

31

Five new product ideas tapping into 5

different relevant consumer need states

The 5 new product ideas we came up with and tested were:

• Special occasions greeting cards containing a scratch-off

elements (social sharing need state)

• Every day occasions sentiment cards (need state of making

memories)

• Scratch-off tickets that could also act as coffee sleeves (part of

players’ morning ritualized behaviors)

• Scratch-off tickets that could be folded into an Origami figure

after the play

• Scratch-off tickets that included a brain teaser element, satis-

fying players’ needs to get challenged intellectually.

Test results:

We tested these 5 new product ideas for “purchase intent” and

for their ability to “satisfy relevant player need states and play-

ing occasions” amongst 840 respondents. We also bench marked

those 5 new product ideas against a typical scratch-off game

format. Here is the summary of what we learned (feel free to

contact me directly if you’d like to see the whole research with

all the findings):

Purchase intent:

• Three out of the five new product ideas tested equally well or

higher than regular scratch-off games in terms of purchase in-

terest: “Greeting cards for special occasions,” “Greeting cards

for life events” and “coffee sleeves.” Our respondents found

these three product ideas equally or more motivating than regu-

lar scratch-off games.

• The overall result (25.2% top two boxes) for the “coffee sleeve”

idea is misleading because it includes the responses from people

who do not stop on their way to work in the morning for cof-

fee. When focusing only on people who stop for coffee in the

morning (47% of total population and 57% of Millennials)

the purchase intent for this product increases to around 50%

(twice as high as the purchase intent for scratch-off games). In

other words, half the people who stop for coffee in the morning

would be interested in purchasing a coffee sleeve scratch-off

game as part of their morning ritual.

Ability of the product ideas

to deliver against category specific

relevant need states

We also asked respondents about the product ideas ability to

deliver against the category relevant need states. Results show that

all the product ideas we tested were perceived as delivering better

against a specific and relevant need state than current games. This

data also shows us that these new product ideas would be able to

satisfy new purchase and playing occasions and thus potentially

help expand the market.