Page 26 - Public Gaming International September/October 2017
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There are also countless small things that add   consumer behaviors as a way to further   at retail.  We asked: what are the things that
          up to a customer journey or a player expe- engagement.                   get in the way of them wanting to purchase?
          rience.  The world where buying decisions                               We heard about how waiting in lines is a
          are based primarily on practical matters of   Wendy Montgomery:         disincentive. We heard about how consum-
          functionality and material value is long gone.   It all matters, every detail about the   ers don’t want to take the time of the retail
          Today, the calculus applied to the purchase   consumer experience contributes to or  clerk and the people behind them in line to
          of things like clothes, or automobiles, or  detracts from the overall value received by   talk about lottery.  We heard that the POS
          watches bears little resemblance to the   the customer.  Digitizing the in-store player  might not be easily visible.  As a result, we
          practical value delivered by those products.   experience causes the consumer to think   are looking at ways in which the terminals
          Starbucks is the iconic example of how the   differently about lottery, if for no other  can be a part of a broader technological solu-
          overall consumer experience can transform
          the value of an otherwise simple commodity
          like coffee.  Our task in the lottery business   “Much more than other products, lottery
          is to provide the modern consumer with a
          modern player experience—a customer jour-  engages the customer in a multi-step, multi-
          ney that they want to repeat.          faceted relationship …  that represents a

          The goal of the modern business success stories   perfect foundation for building a dynamic
          is not ever to “meet the needs of the consumer”.
          Starbucks and Apple and other successful   and active CRM-based relationship with our
          marketers are changing consumer behavior,   customers. “
          creating new demand for something that did
          not even exist.  Should we be focused on “meet-
          ing the needs” and “creating options” for the
          consumer or something more ambitious?  reason than to learn a new way of looking   tion that reshapes the whole in-store lottery
                                              at the inventory of product and playing the   playing experience.  Play stands, ticket
          Wendy Montgomery:                   lottery.   Change for changes’ sake is in fact   checkers, new kinds of tickets, new screens,
          It’s not about exceeding expectations or   good because it causes one to think, to be   digital menu boards and play-stations all
          delighting the customer or “meeting the   aware.  Now, having the change result in a   have a role to play. We hope to introduce
          needs” or “providing the consumer with   better experience is also good.  The OLG   a whole new playing experience to the store
          options”.   Mobile apps are a good example.  mobile app to check winning numbers is   environment. Thinking about our product
          We could do a mobile app because that’s   much more convenient and timely than   as being an entire player journey causes us
          what some of our customers want. But that   the alternatives.  The digital menu board   to think about how to optimize the entire
          is missing the whole point.  We want to   profoundly enhances the whole process of   experience.
          have customers interact with us in new and   playing the lottery and buying a ticket in
          different ways.  That is not only a measure of   a check-out lane.  The games may not be  We can’t depend on the prospect of winning
          engagement, it is a catalyst to further inter-  changing at all, but the customer journey   the lottery or creating the possibility for a
          action and deeper engagement.       is changing in a big way, the overall player   life-changing event to keep attracting the
                                              experience becomes digitized (and better) for   players every time.  We need to look at
          Delivering a modernized player experi-  the modern consumer.            the countless ways we can deliver more
          ence is not about “meeting the needs of the                             value to the player. We need to provide the
          modern consumer”.   The goal is to deliver  What specifically is the “store of the future”  opportunity to share a game-playing expe-
          an experience that enhances the customers’  initiative leading you to do?  rience with others; to see the OLG app in
          overall lottery playing experience.  That is                             action—ultimately, so customers can derive
          what all successful companies are doing.    Wendy Montgomery:           enjoyment and value from things other than
          Did Steve Jobs, Bill Gates, the founders of  We are in the process of replacing our entire   the outcome of the game itself.
          Google, Facebook, Uber, Starbucks or any  fleet of terminals at retail.  We are analyzing
          other business leader in modern times have   the marketplace to see how we can reinvent  The second-chance draw would seem to be a
          as their goal to “meet the needs” or “provide   the retail environment to create the POS and   powerful tool for driving registrations and
          the consumer with options”.  No – the goal   overall shopping experience of the future.   engagement.  Are we tapping into its full
          is to enhance the customer journey such that  Our whole focus is on creating that digital  potential?
          the customer enjoys benefits that they didn’t   connection with the in-store shopper and
          even know existed.                  applying technology to enable the omni-  Wendy Montgomery:
                                              channel interaction with the consumer.     I don’t think so.  In fact, we may be miss-
          So, the whole concept of “Player Journey”                               ing an opportunity.  In Ontario, we have
          isn’t just about optimizing the player experi- We have done extensive research with   second-chance draws on many instant tick-
          ence from stem to stern.  It’s about changing   customers to understand their pain-points   ets.  But we are not applying a consistent
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